![]() ![]() My only complaints about this game are that it has quite a few sound issues, the main ones I encountered were glitches in the storytelling during cutscenes and when there are a lot of enemies on the scream the creatures' sounds would just keep repeating even when you take them all out and even during loading screens. The storytelling by the narrator is great, the visuals are great, and you should definitely pick this game up! You really get your money's worth with the time you can spend playing the game as you can also play another mode after you finish the main story. It keeps you hooked, when you think you might be about to get bored the dungeons offer you a new short side quest that sort of -wakes you up- again after just going through enemies. You have a lot of space to personalise your play by choosing which characters to play as and which of their skills to level up and what other abilities you want to upgrade. You have a lot of space to personalise your play by choosing which characters to play as and which of their skills This was a really fun play. In fact, I'd go so far as to say that I think Mark is my favorite end game character.This was a really fun play. Lastly, Mark overall is a more enjoyable character to play. Mark's Rage mechanic is better than Apan. Granted Apan has better AoE than Mark, if you use the whip properly, Marks ability to hit multiple targets in a safe manner sky rockets. I remember I had one run where I was hitting 400+ damage crits with Mark due to a gemstone buff. Overall, Mark has way better synergy with runes. Mark has a safer kit overall and this is better than having a higher HP pool. Being able to perform Marks dodge and then immediately rush back into the mob with a kick which provides a stun is very powerful. I find Apan does well in Act 2, but not so well in Acts 1 and 3. This helps a lot in the first and final act vs ranged. Magic Glyph in single player doesn't feel all that great but will clearly be better in multiplayer.Īpan's speed lacks while Mark can essentially teleport to targets. Its counter productive, I wish the knockback mechanic didn't exist. Due to this you often thunder clap and then try to run up to the enemy to get the additional damage. However, Apan knocks back enemies with thunder clap which makes no sense as she gains additional damage against enemies suffering from status effects. Stun is safer than a slow though I will admit it took a bit of time understanding the whip's hitbox. Mark has multiple stun mechanics that group enemies together granting massive bonuses with runes. Overall my low rating for Apan comes from the fact that I'm looking at her from a single player perspective meanwhile shes suppose to be a support for multi. I'll explain why I think Mark is ahead of Apan. I'd love to see the developers explore buffing that ability's scaling to make it more satisfying to land in the future! The damage usually isn't enough to make up for the trade-off of how much longer it takes to cast than the normal version. If anything, I'd say the weakest part of Apon's kit is her Charged Thunderclap. Once she gets into her groove, the speed with which Apon can build up rage on large groups of enemies lets her constantly use her giant shields as a buffer to land a massive Magic Glyph and deal huge damage while simultaneously restoring her own health. Originally posted by pirate:I think this is really interesting to read, but I'd have to disagree on Apon, especially for the late game list! With enough levels, Apon is basically a safer Mark she trades his Armor and raw damage for shields and spammable mid-range AoE. ![]()
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